Home › Forum › SoftRobots › Programming with SoftRobots › Attaching 2 rods to a platform with different objects
Tagged: AttachConstraint
- This topic has 3 replies, 2 voices, and was last updated 3 years, 2 months ago by Benjamin.
-
AuthorPosts
-
12 July 2021 at 17:32 #20011BenjaminModerator
Hello everyone,
I am working with SOFA 19.06. I would like to create 2 different beams using
BeamInterpolation
andadaptiveBeamForceFieldAndMass
connect to a platform. I already know how to do this with thedof0TransformNode0
anddof1TransformNode1
parameters but with this, I cannot get the force and moment at the end of the clamping points. That’s why, I would like to connect differently the rod to the platform. I tried to useAttachConstraint
but I did not suceed to create it. I think the problem come from the different rotations and positions of the frames between the platform and the ends of the rods.I have several questions relatively to this.
1- Are solvers necessary for each object or only for the first/main child ?
2- IsAttachConstraint
is the best way to somehow rewrite the dof0/1TransformNode0/1 effect/parameters, or do you thinkRigidMapping
or another function could be more suitable ?
3- If I create two other points on the platform object representating the clamping points. How can link them together to respect rigid conditions even if those points do not have the same orientation ?Here is the code I am working on:
import Sofa, numpy from splib.constants import Key from math import sin, cos, sqrt from splib.animation import AnimationManager stepTime=1.0e-3 gravity=0.0#-9.81e3 NumberElement=10 edgesList=['0 1','1 2','2 3','3 4','4 5','5 6','6 7','7 8','8 9','9 10'] positionB1=['110.0 0.0 0.0 0.0 0.0 1.0 0.0', '100.0 0.0 0.0 0.0 0.0 1.0 0.0', '90.0 0.0 0.0 0.0 0.0 1.0 0.0','80.0 0.0 0.0 0.0 0.0 1.0 0.0', '70.0 0.0 0.0 0.0 0.0 1.0 0.0', '60.0 0.0 0.0 0.0 0.0 1.0 0.0', '50.0 0.0 0.0 0.0 0.0 1.0 0.0','40.0 0.0 0.0 0.0 0.0 1.0 0.0', '30.0 0.0 0.0 0.0 0.0 1.0 0.0','20.0 0.0 0.0 0.0 0.0 1.0 0.0', '10.0 0.0 0.0 0.0 0.0 1.0 0.0'] positionB2=['-110.0 0.0 0.0 0.0 0.0 0.0 1.0','-100.0 0.0 0.0 0.0 0.0 0.0 1.0', '-90.0 0.0 0.0 0.0 0.0 0.0 1.0', '-80.0 0.0 0.0 0.0 0.0 0.0 1.0', '-70.0 0.0 0.0 0.0 0.0 0.0 1.0', '-60.0 0.0 0.0 0.0 0.0 0.0 1.0', '-50.0 0.0 0.0 0.0 0.0 0.0 1.0', '-40.0 0.0 0.0 0.0 0.0 0.0 1.0', '-30.0 0.0 0.0 0.0 0.0 0.0 1.0', '-20.0 0.0 0.0 0.0 0.0 0.0 1.0', '-10.0 0.0 0.0 0.0 0.0 0.0 1.0'] DOF0TransformNode0T=['0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0','0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0'] DOF1TransformNode1T=['0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0','0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0', '0.0 0.0 0.0 0.0 0.0 0.0 1.0'] def createScene(rootNode): rootNode.createObject('RequiredPlugin',pluginName='SoftRobots BeamAdapter SofaPython SofaSparseSolver') rootNode.createObject('VisualStyle',displayFlags='showVisualModels showBehaviorModels showCollisionModels hideBoundingCollisionModels showForceFields showInteractionForceFields hideWireframe') rootNode.createObject('BackgroundSetting', color=[0.0, 0.0, 0.0, 1.0]) AnimationManager(rootNode) rootNode.dt = stepTime rootNode.gravity = [0.0, -gravity, 0.0] RPCModelNode=rootNode.createChild('RPCModel') RPCModelNode.createObject('EulerImplicitSolver', rayleighStiffness=0.0, printLog=False, rayleighMass=0.0) RPCModelNode.createObject('SparseLDLSolver', name='ldl') RPCModelNode.createObject('GenericConstraintCorrection', name='GCC', solverName='ldl') # Creation of the platform PlatformNode=RPCModelNode.createChild('Platform') # PlatformNode.createObject('EulerImplicitSolver', rayleighStiffness=0.0, printLog=False, rayleighMass=0.0) # PlatformNode.createObject('SparseLDLSolver', name='ldl') # PlatformNode.createObject('GenericConstraintCorrection', name='GCC', solverName='ldl') PlatformNode.createObject('MechanicalObject', name='PlatformStructure', template='Rigid3d', showObject='true', position='0 0 0 0 0 0 1', showObjectScale='0.01') PlatformNode.createObject('MeshTopology', edges=0) PlatformNode.createObject('PartialFixedConstraint', name='ConstraintPlat', indices='0', fixedDirections='0 0 1 1 1 0') PlatformNode.createObject('UniformMass', name='MassPlat', indices='0', totalMass='0.004', showAxisSizeFactor='0.001') Beam1Node=RPCModelNode.createChild('Beam1') Beam1Node.createObject('MechanicalObject', name='BeamStructure1', template='Rigid3d', showObject='true', position=positionB1, showObjectScale='0.01') Beam1Node.createObject('MeshTopology', edges=edgesList) Beam1Node.createObject('UniformMass', name='MassAct1', indices='0', totalMass='0.004', showAxisSizeFactor='0.001') Beam1Node.createObject('BeamInterpolation', name='interpolation', crossSectionShape='circular', radius='0.125', innerRadius='0.0', dofsAndBeamsAligned='false', defaultYoungModulus='72e9', DOF0TransformNode0=DOF0TransformNode0T, DOF1TransformNode1=DOF1TransformNode1T) Beam1Node.createObject('AdaptiveBeamForceFieldAndMass', massDensity=2201e-9, name='LinkForceField', interpolation='@interpolation', reinforceLength=1) Beam1Node.createObject('PartialFixedConstraint', name='ConstraintAct1', indices=0, fixedDirections='1 1 1 1 1 1') Beam2Node=RPCModelNode.createChild('Beam2') # Beam2Node.createObject('EulerImplicitSolver', rayleighStiffness=0.0, printLog=False, rayleighMass=0.0) # Beam2Node.createObject('SparseLDLSolver', name='ldl') # Beam2Node.createObject('GenericConstraintCorrection', name='GCC', solverName='ldl') Beam2Node.createObject('MechanicalObject', name='BeamStructure', template='Rigid3d', showObject='true', position=positionB2, showObjectScale='0.01') Beam2Node.createObject('MeshTopology', edges=edgesList) Beam2Node.createObject('UniformMass', name='MassAct2', indices='0', totalMass='0.004', showAxisSizeFactor='0.001') Beam2Node.createObject('BeamInterpolation', name='interpolation', crossSectionShape='circular', radius='0.125', innerRadius='0.0', dofsAndBeamsAligned='false', defaultYoungModulus='72e9', DOF0TransformNode0=DOF0TransformNode0T, DOF1TransformNode1=DOF1TransformNode1T) Beam2Node.createObject('AdaptiveBeamForceFieldAndMass', massDensity=2201e-9, name='LinkForceField', interpolation='@interpolation', reinforceLength=1) Beam2Node.createObject('PartialFixedConstraint', name='ConstraintAct2', indices=0, fixedDirections='1 1 1 1 1 1') RPCModelNode.createObject('AttachConstraint',name='ClampingPoint1', object1="@Platform", object2="@Beam1", indices1="0", indices2="10", constraintFactor="1") RPCModelNode.createObject('AttachConstraint',name='ClampingPoint2', object1="@Platform", object2="@Beam2", indices1="0",indices2="10", constraintFactor="1") return rootNode
Cheers,
Benjamin5 October 2021 at 18:04 #20505BenjaminModeratorHello everyone,
Maybe my post was not as clear as I thought so I created something easier. I created 2 beams. What I want is to connect the first indices of both beams.
I tried two things:
– I tried to use
AttachConstraint
but it did not work. The two beams were linked but when I moved one the other one did not follow even if there was the link between them.
I tried to take some inspiration fromI tried to update the position and rest position of the beam but it did not work.
– I also tried to use BilateralInteractionConstraint as propose in the following post:
But error saying that the determinant of a matrix is too small but I do not see how I can solve that
You can find the BeamMultiCompMoving.py file where both options are implemented at the following link.
Can you help me on this connection between two points of different objects, please ?
Cheers,
Benjamin6 October 2021 at 08:38 #20518HugoKeymasterHi @benjamin
Firstly, sorry for the late reply.
Regarding your SOFA version, v19.06 starts being really old. You might want to update sometimes soon (using SofaPython3!).Second, thanks a lot for specifying your first post it helps.
Regarding the AttachConstraint approach, could you share with us all the options (data fields) you gave to the AttachConstraint please?
Regarding the BilateralIC, is the error on the determinant occurring also without the constraint ?
NB : your link on BeamMultiCompMoving.py is not properly set
Best,
Hugo
6 October 2021 at 10:53 #20520BenjaminModeratorHi @Hugo,
Thank you for your answer. Understandably, you take time to answer due to the number of people asking for your help.
That’s true that my SOFA version starts being old. You gave me that version (containing the soft robot plugin and the inverse plugin) on a GDR day. If I want to update it, I don’t know if it will be easy to get the same plugins.
– For the AttachConstraint and the BilaterallC, I’m using the same data fields (two objects (beams) with only one index).
– If I commented on the BilaterallC, there is no error, just a warning about the denominator threshold of GC that is reached at the first iteration.Sorry for the link to GitHub. So here is the code that I’m using.
import Sofa from splib.constants import Key # mm and kg units # BEAM_LENGTH = 100 # in mm # BEAM_RADIUS = 0.5 # in mm # BEAM_DENSITY = 6.45e-6 # in kg/mm^3 # YOUNG_MODULUS = 160e6 # 160 GPa = 160e9 Pa = 160e9 N/(m.s^2) = 160e6 N/(mm.s^2) # ELEMENT_NUMBER = 10 # GRAVITATIONAL_ACCELERATION = 9806.65 # in mm/s^2 # STEP_TIME = 0.001 # in s # LOAD_MASS = 0.5 # in kg # SI Units BEAM_LENGTH = 0.1 # in m BEAM_RADIUS = 0.5e-3 # in m BEAM_DENSITY = 6450 # in kg/m^3 YOUNG_MODULUS = 160e9 # in Pa ELEMENT_COUNT = 5 GRAVITATIONAL_ACCELERATION = 9.80665 # in m/s^2 STEP_TIME = 0.01 # in s LOAD_MASS = 0.1 # in kg # OpenGL SLICE_COUNT = 100 SECTOR_COUNT = 5 def createScene(rootNode): print('---------- Entering createScene ----------') rootNode.createObject('RequiredPlugin',pluginName='SoftRobots BeamAdapter SofaPython SofaSparseSolver') rootNode.createObject('VisualStyle', displayFlags='showVisualModels showBehaviorModels showCollisionModels hideBoundingCollisionModels showForceFields showInteractionForceFields hideWireframe') rootNode.createObject('BackgroundSetting', color=[0.0, 0.0, 0.0, 1.0]) rootNode.dt = STEP_TIME rootNode.gravity = [0.0, -GRAVITATIONAL_ACCELERATION, 0.0] rootNode.createObject('GenericConstraintSolver', name="genericConstraintSolver1", maxIterations="10000", tolerance="1e-12") rootNode.createObject('FreeMotionAnimationLoop') # rootNode.createObject('DefaultPipeline', verbose="0") # rootNode.createObject('BruteForceDetection', name="N2") # rootNode.createObject('DefaultContactManager', response="FrictionContact", responseParams="mu=0.6") # rootNode.createObject('LocalMinDistance', name="Proximity", alarmDistance="0.05", contactDistance="0.001", angleCone="0.00") rootNode.createObject('OglSceneFrame', style="Arrows", alignment="TopRight") # rootNode.createObject('DefaultPipeline', verbose="0") # rootNode.createObject('BruteForceDetection', name="N2") # rootNode.createObject('DefaultPipeline', verbose="0") rootNode.createObject('PythonScriptController', classname="Controller") ##### Compute the beam topology using python edgesList = [] for i in range(0, ELEMENT_COUNT): edgesList.append([i, i + 1]) print("edgesList = ", edgesList) positionsList = [] for i in range(0, ELEMENT_COUNT + 1): dx = BEAM_LENGTH / ELEMENT_COUNT positionsList.append([dx * i, 0.0, 0.0, 0.0, 0.0, 0.0, 1]) print("positionsList = ", positionsList) wall = rootNode.createChild('wall') wall.createObject('EulerImplicitSolver', name="odesolverwall", rayleighStiffness="0.1", rayleighMass="0.1") # wall.createObject('SparseLDLSolver') wall.createObject('CGLinearSolver', iterations="100", tolerance="1.0e-9", threshold="1.0e-9" ) # wall.createObject('BTDLinearSolver', printLog="false", verbose="false") wall.createObject('MechanicalObject', name='wallFrame', template="Rigid3", position=['0.0 -0.05 0.0 0.0 0.0 0.707 0.707','0.0 0.0 0.0 0.0 0.0 0.707 0.707','0.0 0.05 0.0 0.0 0.0 0.707 0.707']) wall.createObject('MeshTopology', edges=['0 1','1 2']) # beam.createObject('BeamInterpolation', name='interpolation', crossSectionShape='rectangular', lengthY=2*BEAM_RADIUS, lengthZ=2*BEAM_RADIUS, defaultYoungModulus=YOUNG_MODULUS) wall.createObject('BeamInterpolation', name='wallinter', crossSectionShape='circular', radius=BEAM_RADIUS, innerRadius=0.0, defaultYoungModulus=YOUNG_MODULUS, dofsAndBeamsAligned=1) wall.createObject('AdaptiveBeamForceFieldAndMass', name='wallForceField', computeMass=1, massDensity=BEAM_DENSITY) wall.createObject('PartialFixedConstraint', name='clampingProxEnd', indices=['0','1','2'], fixedDirections='0 1 1 1 1 1') wall.createObject('UniformMass', totalMass="0.1", showAxisSizeFactor="0.01") # wall.createObject('LinearSolverConstraintCorrection') wall.createObject('UncoupledConstraintCorrection') ##### Beam model beam = rootNode.createChild('beam') beam.createObject('EulerImplicitSolver', name="odesolverbeam", rayleighStiffness="0.1", rayleighMass="0.1") beam.createObject('CGLinearSolver', iterations="100", tolerance="1.0e-9", threshold="1.0e-9" ) # beam.createObject('SparseLDLSolver') # beam.createObject('BTDLinearSolver', printLog="false", verbose="false") beam.createObject('MechanicalObject', name='frame', template="Rigid3", position=positionsList) beam.createObject('MeshTopology', edges=edgesList) # beam.createObject('BeamInterpolation', name='interpolation', crossSectionShape='rectangular', lengthY=2*BEAM_RADIUS, lengthZ=2*BEAM_RADIUS, defaultYoungModulus=YOUNG_MODULUS) beam.createObject('BeamInterpolation', name='interpolation', crossSectionShape='circular', radius=BEAM_RADIUS, innerRadius=0.0, defaultYoungModulus=YOUNG_MODULUS, DOF0TransformNode0=['0.0 0.0 0.0 0.0 0.0 0.0 0.0','0.0 0.0 0.0 0.0 0.0 0.0 0.0','0.0 0.0 0.0 0.0 0.0 0.0 0.0'], DOF1TransformNode1=['0.0 0.0 0.0 0.0 0.0 0.0 0.0','0.0 0.0 0.0 0.0 0.0 0.0 0.0','0.0 0.0 0.0 0.0 0.0 0.0 0.0'], dofsAndBeamsAligned=1.0) beam.createObject('AdaptiveBeamForceFieldAndMass', name='BeamForceField', computeMass=1, massDensity=BEAM_DENSITY) beam.createObject('UniformMass', totalMass="0.1", showAxisSizeFactor="0.01" ) # beam.createObject('LinearSolverConstraintCorrection') beam.createObject('UncoupledConstraintCorrection') ##### Clamping # beam.createObject('FixedConstraint', name='clamping', indices='0') beam.createObject('PartialFixedConstraint', name='clampingProxEnd', indices='0', fixedDirections='0 1 1 1 1 1') beam.createObject('FixedConstraint', name='clampingDisEnd', indices=ELEMENT_COUNT) # rootNode.createObject('AttachConstraint', name='constforPal', object1="@wall", object2="@beam", indices1="0", indices2="0", constraintFactor="1",twoWays='1') # rootNode.createObject('BilateralInteractionConstraint', template="Rigid3", object1="@wall", object2="@beam", first_point="1", second_point="0") print('---------- Exiting createScene ----------') return rootNode class Controller(Sofa.PythonScriptController): def createGraph(self, node): print('---------- Entering createGraph ----------') self.node = node print('---------- Exiting createGraph ----------') def reset(self): print('---------- Entering reset ----------') self.time = 0.0 print('---------- Exiting reset ----------') return 0 def onBeginAnimationStep(self, dt): return 0 def onEndAnimationStep(self, dt): return 0 def onKeyPressed(self, key): print("Key Pressed") if key == Key.U: # mouvements suivant l'axe X self.node.wall.wallFrame.rest_position=self.node.wall.wallFrame.position return 0
-
AuthorPosts
- You must be logged in to reply to this topic.