checkFBO() | sofa::gl::FrameBufferObject | |
createColorBuffer() | sofa::gl::FrameBufferObject | |
createDepthBuffer() | sofa::gl::FrameBufferObject | |
destroy() | sofa::gl::FrameBufferObject | |
FrameBufferObject(bool depthTexture=false, bool enableDepth=true, bool enableColor=true, bool enableMipMap=false, GLint defaultWindowFramebuffer=getCurrentFramebufferID()) | sofa::gl::FrameBufferObject | |
FrameBufferObject(const fboParameters &FboFormat, bool depthTexture=false, bool enableDepth=true, bool enableColor=true, bool enableMipMap=false, GLint defaultWindowFramebuffer=getCurrentFramebufferID()) | sofa::gl::FrameBufferObject | |
getColorTexture() | sofa::gl::FrameBufferObject | |
getDepthTexture() | sofa::gl::FrameBufferObject | |
getID() | sofa::gl::FrameBufferObject | |
init(unsigned int width, unsigned height) | sofa::gl::FrameBufferObject | |
initColorBuffer() | sofa::gl::FrameBufferObject | |
initDepthBuffer() | sofa::gl::FrameBufferObject | |
reinit(unsigned int width, unsigned height, bool lDepthTexture, bool lEnableDepth, bool lEnableColor) | sofa::gl::FrameBufferObject | |
setFormat(const fboParameters &fboParams) | sofa::gl::FrameBufferObject | inline |
setSize(unsigned int width, unsigned height) | sofa::gl::FrameBufferObject | |
start() | sofa::gl::FrameBufferObject | |
stop() | sofa::gl::FrameBufferObject | |
~FrameBufferObject() | sofa::gl::FrameBufferObject | virtual |