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Reading your post, your two questions are somehow related. For example, the software you mentioned (Maya, Blender and 3dsMax) are great tools to create obj files (if you need obj). But if you’re looking for tools to create volume meshes, I agree that you should not use the mentioned tools.
You can generate volume meshes with Sofa if you have a surface (component MeshTetraStuffing for simple meshes, or MeshGenerationFromPolyhedron to use the CGAL library) or a segmented 3D image (MeshGenerationFromImage). But you will end up with various parameters. Unfortunately, you need to understand them. There is no method to generate what you want without configuring it.
To understand a parameter: 1) Read the description (in the Modeler for example), 2) Look for examples in the ‘examples’ folder and try to tune the parameters to see the effect on the simulation, 3) Read the C++ code if you can, 4) Your question about the parameters is too generic but you can ask a specific question on the forum.