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Home › Forum › SOFA › Building SOFA › [SOLVED] How to add VR functionality in SOFA framework?
Tagged: 64_bits, SOFA_1712, vr, vs2015, Windows_10
Hi,
I saw SOFA framework supports VR.
Is there any VR plugin like others, then what is that?
I want to apply HTC vive or vive pro with SOFA.
Thanks for reading.
Hi @skywaver,
Sorry about the delay, summer is a bit calmer on the forum and we are kept busy on the dev. SOFA Framework does not include (in the open-source part) VR support. However, several work has been done to include SOFA into platform supporting VR like Unity3D.
As you know, Erik Pernod one of the independent developer of SOFA already made some progress on this topic: https://www.youtube.com/watch?v=w89t7Z6sG6g
And he is currently working a lot on performances.
Best wishes,
Hugo
Hi @Hugo,
I’m doing some sofa project via two way, one is C++ version and other is Unity-SOFA plugin
made by Erik Pernod.
Erik’s work is done at Unity3D. Then, is there any VR example on C++ sofa?
(We are testing performance both C++ and unity3d, and sooner or later only
one way will be selected by VR, performance like CUDA or multithreading..)
Thanks for reading. Have a cool summer!
Best regards,
skywaver
Hi @skywaver,
Unfortunately, there is no existing C++ VR example with SOFA.
It would be awesome if you would make the first one!
For multithreading, Erik did recently improvement on the SOFA plugin, this could help in case of performance issue.
Best,
Hugo
Hi hugo,
Thanks for replying. I’ll try C++ SDK of VR.
Erik’s recent news is good for me, for all of us.
Best,
skywaver
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