I want to make a scene consisted of a deform-able object which has both elastic and plastic in a tetrahedron model.
In other words, while touching a deform-able object, the shape of some area is recovered due to elasticity and the deformed shape of other area is kept due to plasticity.
You should have a look to the TetrahedronFEMForceField which includes elasto-plastic deformation. You can have a look in the Data of this class in the SOFA API.