I’m thinking of writing some runtime data on screen, I tried the OglLabel, but it never shows on screen, I play around a bit, it seems it can’t work together with the OglShadowshader, but I prefer to keep the shadow for visual cue. I tried to unload shader in OglLabel code with glUseProgram(0), but it didn’t help…Anyone knows the solution? Thank you!
Any luck with this runtime data displayed ?
The OglLabel should work. In the example scene examples/Components/visualmodel/OglLabel.scn, I added this and it works fine (displays the positions of the MechanicalObject):