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Home › Forum › SOFA › Using SOFA › [SOLVED] Quasi-static simulation, without dynamics
Tagged: 64_bits, Linux_ubuntu, SOFA_1512
Hi,
I would like to have a quasi-static simulation, i.e. things should just move until contact. What’s the easiest way to achieve this?
Thanks for any hint!
Hello,
sorry for my late reply. I admit I do not understand your question completely.
First, for moving an object in small steps, you can use a controller or a constraint. Either you can implement one of those components in Python (controller) or C++ (constraint), or you can employ an existing one, such as LinearMovementConstraint or MechanicalStateController (see the scenes with these names in examples).
As for the quasi-static simulation itself, it’s a bit more tricky, since by default we are using the EulerImplicit integration, which is a dynamic integrator. Nonetheless, it can be used either as a second-order (the default option) or a first-order integrator. In the latter case, it is basically a quasi-static simulation (up to a factor of dt). However, according to your question it looks like if you preferred switching to “full dynamics” as soon as a contact appear. At this moment, we do not have such a functionality in SOFA (switching between quasi-statics and dynamics during the simulation).
Perhaps I did not get completely what you mean. 🙂 Do not hesitate to clarify your question; I’ll be happy to answer.
Hi Clemens,
First, welcome on the SOFA forum!
Second, did the Igor’s hints and explanations help you?
Best,
Hugo
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