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Home › Forum › SOFA › Getting Started › [SOLVED] What is SOFA dedicated to? How to use it as physics engine?
Tagged: 64_bits, SOFA_1512, Windows_10
Hey,
First of all thanks for your all hardwork 🙂
I have some questions.
1. Can i use sofa for soft body deformation ( like cutting soft bodies ) ? In demo i only see cloth cutting but i wanna know can i use it like scalpel cutting ? ( tetrahedral models will suitable for this kind of job )
2. Documantation says i can use another engines for rendering part. I want to use it in OGRE but actually i don’t now where can i start. Without doxygen, Are you planning to write documents for newcomers ?
Sorry for my bad english 🙂
Best Wishes
Dear Korcan,
You are very welcome! Thank you for your interest in SOFA.
Indeed, SOFA is originally dedicated to soft body deformation and can handle topological changes, such as cutting. The example examples/Demos/TriangleSurfaceCutting.scn is indeed on a surface mesh, but volumetric meshes (e.g. tetra-FE model) can also be cut. There was already two topics in the forum about this:
SOFA can be plugged in with another rendering engine. However, I have personally no experience with this. I’ll try to find someone who could give you some first hints and guidelines.
Cheers,
Hugo
Hi Hugo,
Thanks for your answers. If someone could show me first steps about rendering it will be great 🙂
Best Wishes,
Korcan
Hi Hugo,
Are there any updates on this topic ?
Best Wishes,
Korcan
Hi Korcan,
You have basically two options:
Best regards,
Hugo
It is design to work with soft body deformation so It is best that is possible for related aspects within its circulation.
Regards,
Oscar of http://www.javateakoutdoorfurniture.com/
Dear oscar,
thank you for your comment.
However, please avoid posting ads or links to external websites if it isn’t related to the current issue.
Best,
Hugo
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