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Home › Forum › SOFA › Using SOFA › Using MeshObjLoader
I am new on sofa, and have been stuck badly in an issue for couple of weeks. I am developing an exercise using GmshLoader, i have to work with a plugin, the problem is that component works fine in a separate scene file but doesnt work when embodies in my exercise scene file.
iam badly stuck.
There is no error, but i am not receiving the desired output. My work is to imitate a game type exercise where and when i am hitting the basket with the sphere, the basket should move to the next place. But in my exercise, the basket doesn’t move to the new place when it is hit with a sphere. I have written a component with plugin, in which i override collisionresponse function, where accessing basket node, iam changing its position, on visual studio it shows no error.
plugin is successfully embeded but not results what i am expecting.
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