Hello Hugo,
You can set the topic as solved, the answer greatly helped.
Thanks,
Benoît
Hello Christian,
Thanks for the answer.
For now, I only have the cylinder model from the tutorials, with a 0.25 base radius and a length of 1.
I interact with this cylinder through a material point (I changed the TSphereModel to a PointModel).
I have set the alarm distance to 0.02 and the contact distance to 0.01, and it seems that any value below these result in my setup results in the point going inside the cylinder.
These changes have led to a significant improvement, since the extreme interaction cases only create 4000-5000 constraints now, and average mean computation time is about 15-20ms, for a light touch on the surface, which is not optimal for haptic interaction, but still much better than before.
Thanks,
Benoît
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