Forum Replies Created
Viewing 3 posts - 1 through 3 (of 3 total)
-
AuthorPosts
-
ChristophOtteBlocked
Hi Hugo,
thank you very much for the advice, this helps a lot. I will have a look for hyperelasticity.
Now i try again to attach the links to the files.
https://www.dropbox.com/s/ccjavls2igu3m7m/meshes.7z?dl=0
Best regards
Christoph
ChristophOtteBlockedOk, unfortunately i’m not able to post the links here, because the server thinks it is spam. Is there any other way to attach the meshes?
best regards
Christoph
ChristophOtteBlocked<?xml version="1.0"?> <!-- The root node defines the global animation environment--> <Node name="root" dt="0.00001" gravity="0 -981 0"> <FreeMotionAnimationLoop/> <LCPConstraintSolver tolerance="1e-3" maxIt="1000"/> <!-- Defining the global collision pipeline: broad, narrow phase and response --> <CollisionPipeline depth="6" verbose="0" draw="0"/> <BruteForceDetection name="N2"/> <LocalMinDistance name="Proximity" alarmDistance="0.2" contactDistance="0.01"/> <CollisionResponse name="Response" response="FrictionContact"/> <MeshGmshLoader name="meshLoaderSphereCoarse" filename="SphereVolume.msh" /> <MeshGmshLoader name="meshLoaderSphereSurface" filename="SphereSurface.msh" /> <!-- Loading the meshes --> <MeshGmshLoader name="meshLoaderCoarse" filename="CylinderCoarse.msh" /> <MeshGmshLoader name="meshLoaderSurface" filename="CylinderSurface.msh" /> <!--Defining the first object: Cylinder phantom --> <Node name="Cylinder"> <!-- Defining the solvers --> <EulerImplicitSolver /> <CGLinearSolver iterations="15" threshold="0" tolerance="1.0e-9"/> <!-- Defining the geometry --> <Mesh src="@../meshLoaderCoarse"/> <!-- Defining mechanics and force fields --> <MechanicalObject name="myCylinder" src="@../meshLoaderCoarse" dx="0" dy="0" dz="0" rx="0" ry="0" rz="0" scale="1.0"/> <UniformMass totalMass="0.0002"/> <TetrahedronFEMForceField name="FEM" youngModulus="600" poissonRatio="0.49" /> <!--<LinearSolverConstraintCorrection />--> <PrecomputedConstraintCorrection /> <!--Defining the visual model of the cylinder --> <Node name="Visu"> <OglModel name="Visual" src="@../../meshLoaderSurface" /> <BarycentricMapping /> </Node> <!-- Defining the collision model of the cylinder --> <Node name="Collision"> <Mesh src="@../../meshLoaderSurface"/> <MechanicalObject src="@../../meshLoaderSurface" scale="1.0"/> <Triangle /> <Line/> <Point/> <BarycentricMapping /> </Node> <!--Adding fixed contraints to place the fixate the model on the floor --> <BoxROI name="box1" box="-1 -1 -1 1 0.1 1" /> <FixedConstraint indices="@box1.indices"/> </Node> <!--Defining the first object: Cylinder phantom --> <Node name="Sphere"> <!-- Defining the solvers --> <EulerImplicitSolver /> <CGLinearSolver iterations="15" threshold="0" tolerance="1.0e-9"/> <!-- Defining the geometry --> <Mesh src="@../meshLoaderSphereCoarse"/> <!-- Defining mechanics and force fields --> <MechanicalObject name="mySphere" src="@../meshLoaderSphereCoarse" dx="0" dy="5" dz="0" rx="0" ry="0" rz="0" scale="1.0"/> <UniformMass totalMass="0.00043"/> <TetrahedronFEMForceField name="FEM" youngModulus="600" poissonRatio="0.48" computeGlobalMatrix="false" method="polar"/> <!--<LinearSolverConstraintCorrection />--> <PrecomputedConstraintCorrection rotations="true" restDeformations="true" recompute="1"/> <!--Defining the visual model of the cylinder --> <Node name="Visu"> <OglModel name="Visual" src="@../../meshLoaderSphereSurface" color="red" dy="5" scale="1.0"/> <BarycentricMapping input="@.." output="@Visual"/> </Node> <!-- Defining the collision model of the cylinder --> <Node name="Collision"> <Mesh src="@../../meshLoaderSphereSurface"/> <MechanicalObject src="@../../meshLoaderSphereSurface" dy="5" scale="1.0"/> <Triangle /> <Line/> <Point/> <BarycentricMapping /> </Node> </Node> </Node>
-
AuthorPosts
Viewing 3 posts - 1 through 3 (of 3 total)