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EugeneBlocked
Hi Hugo,
That’s strange that those are showing up. The fingers were from a tutorial I was following along with, but I did not implement them. I may have inadvertently copied over some code that was not necessary.
In essence, what I’m trying to do in the simulation is have a simulation with three bodies. A rigid cube is dropping onto a rigid floor, and then a soft deformable bellow is falling onto the cube and should fall to the side and hit the floor.
Eugene
EugeneBlockedHi Hugo,
Thank you for all your effort on this. Yes that is the scene and the error I am getting.
I did not know that sharing an exported XML version is more convenient, thanks for the tip.
Eugene
EugeneBlockedHello Hugo,
Unfortunately, that is not the error I’m getting. I’m not getting any error messages when it runs for me, the objects just pass through each other.
Eugene
EugeneBlockedHi Hugo,
Thanks for checking that. Apologies for not uploading the meshes first, I didn’t want to overwhelm, but it looks like I was just not helpful.
Here’s a Github repository for the files
SOFA Bellow Arm GitHubEugeneBlockedHi Hugo,
Unfortunately, I have not been able to solve the issue. The scene is built using prefabricated items from the STLIB. I have a floor with a cube and a soft actuator. When the scene starts the cube and the actuator fall towards the floor. Unfortunately, the soft actuator passes through the floor and the cube.
SOFA CodeEugeneBlockedThanks Jie Ying. That didn’t quite fix my problem, but I’ll try some of the other fixes too
Eugene
EugeneBlockedHi Jie Ying,
I’m running into the same problem as you. Where were you able to change the contact response? I’m a bit new at this, so any guidance would be much appreciated.
Eugene
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