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21 August 2021 at 11:46 in reply to: [SOLVED] Objects with triangular collision model overlapping #20188jane.lBlocked
Hello, for everyone facing my problem, @Alex first answer is working. If you have big meshes with a lot of points, my recommendation is to use
MultiThreading
if your pc supports it. With it and Alexes answer, I solved the problem.Best,
Jane10 August 2021 at 01:07 in reply to: [SOLVED] Objects with triangular collision model overlapping #20153jane.lBlockedI do not quite understand what collision response is, if that are the green/red lines that appear when the objects are at alarmingDistance/contactDistance than no I could not see any.
Although I tried to go with the proposed scene, I could still not solve the problem with the collision (may be a problem of high scale computation when the solver is solving big amount of points, the mesh per single vertebra is ~20000 points).
I added StiffSpringForceField at the problematic parts with which did not allow them to move enough so that they can overlap.
Thanks for your time Alex, I really appreciate it!
Best,
Jane.9 August 2021 at 18:27 in reply to: [SOLVED] Objects with triangular collision model overlapping #201519 August 2021 at 18:25 in reply to: [SOLVED] Objects with triangular collision model overlapping #20150jane.lBlockedHere is an example image of what i get.
What I would like to have is non overleaping parts of the bones.
I agree with you the TriangleCollisionModel in the main node is redundant, i got a bit frustrated and started trying things out.9 August 2021 at 18:05 in reply to: [SOLVED] Objects with triangular collision model overlapping #20148jane.lBlockedHi Alex,
Thank you for the reply.
With the current parameters and the adding of line and point collision, the SOFA framework freezes(because of point collision), and after some time I get(because of linear collision):
[WARNING] [LocalMinDistance(Proximity)] Determinant is nullI played around with the LocalMinDistance parameters but they did not help me, unfortunately.
Best,
Jane -
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