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mslibBlocked
Not using a tablet so I will look into that. Thanks
mslibBlockedI am not sure how to track down which projects failed or were skipped. The error list view is not giving me any information. I searched through the log text but didn’t see anything obvious. Sorry, I am a Visual Studio newb.
mslibBlockedBoost is working for cmake now. I just ran a Visual Studio build, but a few projects failed.
126>------ Build started: Project: ALL_BUILD, Configuration: Debug x64 ------ 126> Building Custom Rule C:/Users/Matt/Desktop/sofa/v17.12/src/CMakeLists.txt 126> CMake does not need to re-run because C:/Users/Matt/Desktop/sofa/v17.12/build/CMakeFiles/generate.stamp is up-to-date. 127>------ Skipped Build: Project: PACKAGE, Configuration: Debug x64 ------ 127>Project not selected to build for this solution configuration 128>------ Skipped Build: Project: INSTALL, Configuration: Debug x64 ------ 128>Project not selected to build for this solution configuration ========== Build: 119 succeeded, 6 failed, 0 up-to-date, 3 skipped ==========
The Error list is empty though, so I am not sure how to track down what failed.
mslibBlockedI will give that a try, thanks.
mslibBlockedI installed Visual Studio 2015 instead of 2017 and I am further along now, but I am having issues with find the boost libraries.
Boost include path: C:/local/boost_1_64_0 Could not find the following Boost libraries: boost_system boost_filesystem boost_locale boost_program_options boost_thread boost_date_time
The libraries it is looking for seem to here
C:\local\boost_1_64_0\lib64-msvc-14.1\boost_system-vc141-mt-1_64
etc..
I have set these environment variables.
BOOST_LIBRARYDIR
BOOST_ROOT
but cmake is not able to find them.Sorry, I am not experienced with compiling.
Thanks
mslibBlockedI updated my windows environment PATH variable so it would find MSBuild.exe but now it is giving this error.
error MSB4019: The imported project "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCTargets\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
My searching for why it is looking for Microsoft.Cpp.Default.props has not been helpful.
18 September 2017 at 19:07 in reply to: [SOLVED] Translating mechanical objects (not working c++) #9988mslibBlockedHow can I easily and dynamically alter the position of an object, this object will not need to be constrained by physics.
I have done something similar by loading my object twice. MObj_1 has translation applied to it, and MObj_2 is attached to MObj_1 with springs or fixed attachments in certain parts. MObj_2 will react dynamically to MObj_1’s translation.
mslibBlockedThanks, I had also been looking into how to integrate predefined animation in a scene. I am going to try out
applyTranslation,applyRotation
.mslibBlockedI have really enjoyed using this. Would it be possible to integrate SOFA so it can be used not just in the game engine of blender?
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