Hello Hugo,
Thank you for your answer.
Actually I tried to close the subjet but I must have missed something.
In case it helps anyone here was the probleme:
Something in my script was overwriting my points of interest. As a consequence the mecanical object was empty and therefore the following calculs couldn’t work (division by zero caused the floating point exception).
Best wishes,
Nina
I have compared my scene to a very similar one (only the input geometry . In both cases, the TetrahedronTopologyContainer have succeeded in finding the tetrahedrons. But then the mecanical object, linked to the same container, cannot load the tetrahedrons for the scene that doesn’t work.
Thanks,
Nina
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