Thanks Hugo! That worked perfectly!
Hi Hugo,
Thanks for responding to the post. As our application already uses the existing NewOmniDriver, I decided to proceed with it in order to keep the changes to a minimum. I was able to get the force feedback values in a different plugin by including the Sensable and Open Haptics drivers as library dependencies. Then I was able to follow the driver SingleLink from the scene file and get the instance of the driver and thus the force feedback.
Thanks,
Sayak
Hi Froy,
Thanks for the information. I was successfully able to implement a PN_QUADS tessellation shader for our scene.
Thanks,
Sayak
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