SOFA API  1c8b807d
Open source framework for multi-physics simuation
sofa::component::collision::geometry::Ray Member List

This is the complete list of members for sofa::component::collision::geometry::Ray, including all inherited members.

BaseCollisionElementIterator(Index index=0)sofa::core::BaseCollisionElementIteratorinline
BaseCollisionElementIterator(Index index, VIterator it, VIterator itend)sofa::core::BaseCollisionElementIteratorinline
BaseCollisionElementIterator(VIterator it, VIterator itend)sofa::core::BaseCollisionElementIteratorinline
canCollideWith(const TCollisionElementIterator< Model > &elem) constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
direction() constsofa::component::collision::geometry::Ray
draw(const core::visual::VisualParams *vparams)sofa::core::TCollisionElementIterator< RayCollisionModel >inline
emptyVectorsofa::core::BaseCollisionElementIteratorprotectedstatic
getCollisionModel() constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
getContactFriction() constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
getContactStiffness() constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
getExternalChildren() constsofa::core::TCollisionElementIterator< RayCollisionModel >
getIndex() constsofa::core::BaseCollisionElementIteratorinline
getInternalChildren() constsofa::core::TCollisionElementIterator< RayCollisionModel >
getProximity() constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
getVIterator() constsofa::core::BaseCollisionElementIteratorinline
getVIteratorEnd() constsofa::core::BaseCollisionElementIteratorinline
indexsofa::core::BaseCollisionElementIteratorprotected
Index typedefsofa::core::BaseCollisionElementIterator
isActive(core::CollisionModel *cm=nullptr) constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
isLeaf() constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
itsofa::core::BaseCollisionElementIteratorprotected
itendsofa::core::BaseCollisionElementIteratorprotected
l() constsofa::component::collision::geometry::Ray
modelsofa::core::TCollisionElementIterator< RayCollisionModel >
Model typedefsofa::core::TCollisionElementIterator< RayCollisionModel >
next()sofa::core::BaseCollisionElementIteratorinline
operator!=(const TCollisionElementIterator< Model2 > &i) constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
operator+(int n) constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
operator++()sofa::core::BaseCollisionElementIteratorinline
operator++(int)sofa::core::BaseCollisionElementIteratorinline
operator+=(int n)sofa::core::TCollisionElementIterator< RayCollisionModel >inline
operator==(const TCollisionElementIterator< Model2 > &i) constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
origin() constsofa::component::collision::geometry::Ray
Ray(RayCollisionModel *model, int index)sofa::component::collision::geometry::Rayinline
Ray(const core::CollisionElementIterator &i)sofa::component::collision::geometry::Rayinlineexplicit
setDirection(const type::Vec3 &newDirection)sofa::component::collision::geometry::Rayinline
setL(SReal newL)sofa::component::collision::geometry::Rayinline
setOrigin(const type::Vec3 &newOrigin)sofa::component::collision::geometry::Ray
TCollisionElementIterator(Model *model=nullptr, Index index=0)sofa::core::TCollisionElementIterator< RayCollisionModel >inline
TCollisionElementIterator(Model *model, Index index, VIterator it, VIterator itend)sofa::core::TCollisionElementIterator< RayCollisionModel >inline
TCollisionElementIterator(Model *model, VIterator it, VIterator itend)sofa::core::TCollisionElementIterator< RayCollisionModel >inline
valid() constsofa::core::TCollisionElementIterator< RayCollisionModel >inline
VIterator typedefsofa::core::TCollisionElementIterator< RayCollisionModel >