#include <SceneCheckRegistry.h>
Public Member Functions | |
bool | addToRegistry (const SceneCheck::SPtr &sceneCheck) |
void | removeFromRegistry (const SceneCheck::SPtr &sceneCheck) |
void | clearRegistry () |
const type::vector< SceneCheck::SPtr > & | getRegisteredSceneChecks () const |
bool sofa::simulation::SceneCheckRegistry::addToRegistry | ( | const SceneCheck::SPtr & | sceneCheck | ) |
void sofa::simulation::SceneCheckRegistry::clearRegistry | ( | ) |
const type::vector< SceneCheck::SPtr > & sofa::simulation::SceneCheckRegistry::getRegisteredSceneChecks | ( | ) | const |
void sofa::simulation::SceneCheckRegistry::removeFromRegistry | ( | const SceneCheck::SPtr & | sceneCheck | ) |