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sofa::component::collision::geometry::TriangleCollisionModel< sofa::defaulttype::Vec3Types >::SPtr | makeTri (const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &v, sofa::simulation::Node::SPtr &father) |
sofa::component::collision::geometry::SphereCollisionModel< sofa::defaulttype::Rigid3Types >::SPtr | makeRigidSphere (const Vec3 &p, SReal radius, const Vec3 &v, const double *angles, const int *order, sofa::simulation::Node::SPtr &father) |
sofa::component::collision::geometry::SphereCollisionModel< sofa::defaulttype::Vec3Types >::SPtr | makeSphere (const Vec3 &p, SReal radius, const Vec3 &v, sofa::simulation::Node::SPtr &father) |
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